Horizon Forbidden West  |  Cinematics Lead

Contribution:

This story trailer showcases the various work of the Cineamtics team. My role included managing and guiding the entire process from layout / previs, mocap acquisition and stunt direciton, body and facial animation, along with multiple stages of integration. I also worked with many internal and external teams to help create a consistent and unified look across the entire game. This was an extremely ambitious project with over 20 hours of cinematic content.


Lone Echo  |  Lead Cinematic Animator

Contribution:

Exploring the possibilities of VR, I worked on the project, leading a small team, defining the style of movement, helping create the face rig, and giving feedback to the design and narrative departments. After leaving the studio, I worked as a contractor to animate and polish many of the remaining sequences. This launch trailer gives a sampling of my work across the entire game.


The Order: 1886  |  Lead Cinematic Animator

Contribution:

The launch trailer highlights many of the cinematics throughout the game. My role as the Lead Cinematic Animator on the project meant I ended up working on every stage of the cinematics in the game. This included creating and providing feedback on previs, mocap selection and cleanup, editing, animation, and implementation. Ultimately, if it had to do with the animation in a cinematic I touched it at some point.


Personal Work  |  2017

Break Down:

Animated for my Animsquad class during the winter of 2017. Jack rig provided by Animsquad. Audio clip from "A Smile Like Yours".


Personal Work  |  2011

Break Down:

This is a collection of animation using various audio clips, created during the summer of 2011. The Pawn (dog) rig was provided by Animation Mentor and the Morpheus rig by Josh Burton. Audio clips are from "The Other Guys", "In & Out", "Batman", "Duck Soup", and "Tootsie".





© Daniel Sipes 2022